Dragon Age: Dreadwolf Reaches "Alpha" Development Milestone - Gematsu

Dragon Age: Dreadwolf Reaches “Alpha” Development Milestone – Gematsu

In a new blog post, BioWare General Manager Gary McKay highlighted the importance of this milestone, noting that the game can now be played from start to finish, while also talking about the journey ahead, including bringing visual fidelity to its final form, iterating on the gameplay. features with help from the Community Board and tweaking the things that matter most to fans.

Get the full update below.


In my last blog, in February, I talked about the next dragon age game entering the production phase. Well, we’ve come a very long way since then, and the team is incredibly excited to announce a huge leap forward in the development of the game you now know as Dragon Age: Dreadwolf: We have just completed our Alpha milestone!

So far we have worked hard on the different parts of the game, but it is only at the Alpha stage that a game comes together. Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, smell and play everything as a cohesive experience.

Now what?

Of course, the game is by no means finished, but Alpha is one of the most important milestones in game development for a number of reasons. First and foremost, we can now look to bringing visual fidelity to its final form and iterating gameplay features. The big question now is, “Where are we focusing our efforts?” To answer this, we seek feedback from a number of sources, including members of our Community Council who each have unique perspectives and experiences, our Quality Review Team, and extensive internal playtesting. Collecting feedback from multiple sources gives us the best insight into where we need to spend more time to improve the experience.

Additionally, we can now assess the pacing of the game, how relationships evolve over time and player progression, as well as narrative cohesion, essentially how the story unfolds. We can take the story we’ve written and see how well we express it through characters, dialogue, cutscenes, and ultimately the player’s journey. Now that we have the ability to do a full read, we can iterate and tweak the things that matter most to our fans.

Hitting Alpha was the culmination of so much effort from the entire team and we used this milestone as an opportunity to come together and celebrate. We hosted a hybrid style event with people onsite while others joined remotely and the team showcased their work to everyone at BioWare. We even took the time to do something fun and non-work related: a virtual escape room where we had to work together to help someone on camera find their way. It was a great time, and no matter where our developers are, it’s important to share these kinds of moments together.


Now that we can finally experience the entire game, for me, what I prefer are the characters. Whether they’re followers, allies, or villains, they’re integrated into the game in a way that picks up on a concept that’s always been part of the dragon age DNA – stories about people – and take it further than ever before. The characters help to contextualize the world and the issues, and I can’t wait until we can start to really discuss them in depth.

It’s also exciting to finally be able to bring our fans to areas of the world we’ve hinted at before, but never been able to fully explore, such as the city of Minrathous, the capital of the Tevinter Empire. We’ve talked about Minrathous in previous games, and now you can finally visit! It’s a city built and powered by magic, and how that’s translated into its visual identity, and how it looks compared to previous cities we’ve visited dragon ageare quite spectacular.

As I mentioned earlier, the Alpha milestone is extremely important for us, but there is still work to be done. We also want to continue to be transparent with you, our community, and keep you up to date on what we’re up to. [1 article]” href=”https://www.gematsu.com/genres/crafting”>crafting. Hope you enjoyed our development updates on dreadwolf this year, as we will look to share more in the future.

In conclusion

Sure, dreadwolf isn’t the only thing happening here at BioWare! We have a team working hard to imagine what the future holds for a new single player game Mass Effect Game. And we look forward to celebrating our community on N7 Day next month. The Star Wars: The Old Republic The team is also continuing to work on its next update, so keep an eye on SWTOR.com and their social media accounts for all the details on the game’s next update.

It’s an amazing time at BioWare! We have so many cool things to show you in the future. In the meantime, thank you for being part of our community. We couldn’t do this without you.

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